Handley Shelton

Game Developer

I am a Technical Game Designer specializing in Unity and Unreal Engine. My experience spans gameplay design, level design, rapid prototyping, VR design, and scripting events. I have completed a handful of independent projects, including two games for the oculus quest.

Games

I have worked on Both VR and non-VR projects; Most of my projects have been developed using unity and C#. I publish all of my games on Itch.io , some reaching large audiences.

3D Modeling / Texture Work

All of my assets on display are game-ready and made with Maya, Zbrush, and substance painter.

Skills

Software

- Unity
- Unreal Engine
- Maya
- Substance Painter
- Photoshop
- Illustrator
- Premiere Pro

Languages

- C#
- Java
- Processing
- UE4 Blueprints
- Html / css

Skills

- Gameplay Design
- Game Asset Creation
- Rapid Prototyping
- VR Design
- Scripting Events
- Website Design

Management

- Excel
- Trello
- Data Visualization
- Quickbooks

Get in touch

Fill out the form or contact me using the platforms listed below!